Quantcast
Channel: Questions in topic: "hacking"
Viewing all articles
Browse latest Browse all 65

Singleplayer PlayerPrefs hacking - Inevitable?

$
0
0
So, I have a much too familiar scenario here: I am creating a singleplayer game (**for iPhone**) that keeps track of player's inventory (goodies collected throughout the various game levels), in-game credits, experience points, and so on. I might even have some IAP items. Unfortunately, what I keep hearing from the Unity user community is that users will always find a way to compromise the saved game data (*Remember, I am only talking about singleplayer games here*). My monetization strategy is to keep the game free while relying on the IAPs to generate much-needed revenue. So, here's a few questions I badly need answered: - What is the BEST method to save and load sensitive player stats for single-player games? (I know there's size restriction with PlayerPrefs but I am only worried about the security aspect of it for now). - Would the above "best method" be still vulnerable to player hacking? - Is there anyway to at least ensure the integrity of IAP related data? Any tips/advice will be much appreciated!

Viewing all articles
Browse latest Browse all 65

Trending Articles



<script src="https://jsc.adskeeper.com/r/s/rssing.com.1596347.js" async> </script>