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Singleplayer PlayerPrefs hacking - Inevitable?

So, I have a much too familiar scenario here: I am creating a singleplayer game (**for iPhone**) that keeps track of player's inventory (goodies collected throughout the various game levels), in-game...

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How to SECURELY save variables?

Is it a good idea to save the game's coins (gained through in-app purchases)and scores using playerPrefs? OR to make such variables static? Are these methods secure to implement for server side and...

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Is it possible to statically link into game build?

I'm pretty sure the answer to this is 'yes, if you have the source code' but I thought I would check anyway. Basically I have a dll that I can sell to developers (Unity devs and otherwise). I believe I...

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Hack prevention

Hello I am wondering are there ways to prevent hacking from taking place? I am a noobie and noticed that code can easily be hacked, but if you use playmaker would that reduce the chances of this...

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Trying to make a hacking minigame...

So I am trying to make a hacking minigame where you can access files on computers in the game, but I can't figure out the best way to make a "file structure" on the computers. I'd like to have multiple...

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Protection from Reverse Engineering/Hacking

Hello dear community :) It is not a secret that that Java/C# and few other languages could be reverted back from compiled machine code to the original coding language I was personally doing it many...

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Protection from hacking "In app purchase" on Android/iOS

Hey. How to protect your application from hacking "in app purchase" on Android/iOS, which are used by programs such as "[Freedom][1]"? [1]: http://www.in-appstore.com/

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MMORPG Main Maps Saved in DB

Hey peeps, so I'm making my first MMORPG and everything has gone really smoothly. I feel as if I'm quite protected against most hackers (kitty scripters) and I know hacking is inevitable. That is why I...

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Allowing users to import their own UnityScript/JavaScript into the game at...

I want to make a game where players can hack to beat the game, it's possible to beat fairly but its absurdly hard. I want players to be able to write their own UnityScript/JavaScript and import it into...

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Best way to make it harder to crack

Now i know that its impossible to make a game uncrackable all i want is the best way to make it hard for them if someones going to hack my game i at lest make it a fun challenge for them

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Hide or delete a fake leaderboard score?

I've implemented google play services in my android app and many people have been posting outrageous fake scores on the leaderboards. Is there any way to hide or delete those scores or just ban the...

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Can we protect our codes with ienumerator against decompiling?

I saw that Enumerators and coroutines can not be decompiled using standard decompiler like ilspy. is it right? And suppose we have a key string. A hacker must not read it. If I write private string...

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Android IAP possible users hacking purchases somehow?

Greetings, We recently setup a MySQL database to have our game log stuff, such as when the user makes a purchase: user id, purchased item name, and price along with a timestamp. We tested it with our...

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Best way to handle server side inventory management?

I have a multiplayer game that has a player script attached to each player. Within the player script is a Field that holds an instance of my inventory class. This class is a simple data wrapper (no...

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Can playerprefs stored on a mobile (Andoird/ iOS) be hacked remotely?

So I am developing an app that stores some user information. It was initially stored on the server but I wanted to add an extra security layer and store half of the information on the server and the...

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Cheat Engine Detection?

Hello Im here trying to protect my game from cheats! As we all know the worlds most used memory editing software is cheat engine So what i want to know is do we have the ability to detect cheat engine?...

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Anti-Hacking

I am making a game where I want items to be bought in an online store and added to account. I do not want my players to be able to hack my game and give themselves free items all in the client. (I...

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Game hacking questions.

It is a mobile game. I know that someone can see the code of the game through unpacking(?). If so what values can be modified if a hacker hacks the game? Runtime or before. 1. PlayerPrefs data 2. Class...

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How to validate client input on authoritative server? (preventing speedhack...

I am using [this repo][1] as my base. I made some changes (e.g. removed position from command and not resending already send inputs), but principle is the same. Everything important is in [this...

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Logged Into Unity Account with gmail and everything was in Chinese. Should I...

I either have never logged into unity with my gmail account, or it's been a long while since I've done so. Either way, my profile page was all in Chinese. I've had my yahoo account hacked in the past,...

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Project creator name changed to a another account.

My project's author name has been changed from my accounts username to someone else's username ( krasimimechevski ) Does this mean someone else can access my project without my approval. Is there any...

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Can i block that server who check my daily internet usage means FUP,Can i...

Can i block that server who check my daily internet usage means FUP (Fair Usage Policy) whether i can enjoy full speed internet without limitation ( which can be said Internet Throttling). Sometime...

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unity 3D hacking terminal

Hello there, I want to make a hacking terminal like linux terminal or welcome to the game 2 and i don't know to start

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Why is there a global-metadata.dat file?

What does the global-metadata.dat file do? Can I remove from my builds? The reason for this question is that hackers use this file to reverse engineer my game. Best, Hu

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Using IL2Cpp with server [best option against hack on budget]?

is compiling in il2cpp and using server side authentication best bet against 90% of hackers. i know experienced and dedicated ones will do it. but noobs and amateurs, they wont be able to right? I mean...

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How to change the text on a button of a published game?

Hello, I'm trying to do localization of a unity game I found online. I tried using the Unity Assets Bundle Extractor to extract from the resources.asset file and il2cppdump to extract from the...

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Sending game version to server to check for updates: How do I prevent...

I'm building a game and want it to be as secure as possible because it involves cryptocurrency. A scenario I t$$anonymous$$nk about is if a user happened to find a bug or exploit in the game. I want to...

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