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Android IAP possible users hacking purchases somehow?

Greetings, We recently setup a MySQL database to have our game log stuff, such as when the user makes a purchase: user id, purchased item name, and price along with a timestamp. We tested it with our test google accounts and it seemed to work fine, every purchase yields a single log entry on the database. We released a new update yesterday the logs are very suspicious... Same player id, makes almost 10 purchases within a 10 seconds timeframe. We're using Stans Assets: AndroidNative and IOSNative plugins to handle IAP Any idea what's going on? how could that possibly happen? Is there any way Android users could hack a purchase so they could make multiple ones with the same price or something? Can you think of something useful we could log to narrow down the issue? Any thoughts on how to approach this is appreciated. Thanks. [Forums Crosslink.][1] [1]: http://forum.unity3d.com/threads/multiple-purchase-callbacks-on-android-possible-hacking.389585/

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